@startuml
sprite $equals [48x48/16] {
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00000003ABBBBBBBBBBBBBBBBBBBBBBBBBBBBBBA30000000
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0000007FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF8000000
0000007FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF8000000
0000001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE1000000
000000018AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA820000000
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}


!define FA6_EQUALS(_alias) ENTITY(rectangle,black,equals,_alias,FA6 EQUALS)
!define FA6_EQUALS(_alias, _label) ENTITY(rectangle,black,equals,_label, _alias,FA6 EQUALS)
!define FA6_EQUALS(_alias, _label, _shape) ENTITY(_shape,black,equals,_label, _alias,FA6 EQUALS)
!define FA6_EQUALS(_alias, _label, _shape, _color) ENTITY(_shape,_color,equals,_label, _alias,FA6 EQUALS)
skinparam folderBackgroundColor<<FA6 EQUALS>> White
@enduml